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- zzzzssssoooouuuurrrrcccceeee((((3333GGGG)))) zzzzssssoooouuuurrrrcccceeee((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- zzzzssssoooouuuurrrrcccceeee - selects the source for z-buffering comparisons
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd zzzzssssoooouuuurrrrcccceeee((((ssssrrrrcccc))))
- lllloooonnnngggg ssssrrrrcccc;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _s_r_c expects one of two possible values:
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- ZZZZSSSSRRRRCCCC____DDDDEEEEPPPPTTTTHHHH, z-buffering is done by depth comparison (default).
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- ZZZZSSSSRRRRCCCC____CCCCOOOOLLLLOOOORRRR, z-buffering is done by color comparison.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- By default z-buffer comparisons are done on depth data. However, in
- certain cases, it can be useful to z-buffer by comparing color values,
- especially the color index values generated by the linesmooth and
- pntsmooth hardware. When the ssssrrrrcccc parameter is ZSRC_DEPTH, the z-buffer
- operation is normal. When the ssssrrrrcccc parameter is ZSRC_COLOR, however,
- source and destination color values are compared to determine which
- pixels the system draws. In this mode, the zbuffer is not updated when a
- pixel is written.
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- A separate zzzzssssoooouuuurrrrcccceeee mode is retained by each of the framebuffers: normal,
- popup, overlay, and underlay. The current draw mode determines which z
- source mode is used, and which is modified by zzzzssssoooouuuurrrrcccceeee.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- drawmode, gversion, linesmooth, pntsmooth, zbuffer, zfunction
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- NNNNOOOOTTTTEEEESSSS
- This subroutine does not function on IRIS-4D B or G models.
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- Currently z-buffer operation is supported only in the normal framebuffer.
- To insure compatibility with future releases of the GL, make calls to
- zzzzssssoooouuuurrrrcccceeee only while draw mode is NNNNOOOORRRRMMMMAAAALLLLDDDDRRRRAAAAWWWW.
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- Use zzzzssssoooouuuurrrrcccceeee((((ZZZZSSSSRRRRCCCC____CCCCOOOOLLLLOOOORRRR)))) for correct anti-aliasing support in color index
- mode on Iris Indy and Iris Indigo.
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- BBBBUUUUGGGGSSSS
- IRIS-4D GT and GTX models support zzzzssssoooouuuurrrrcccceeee((((ZZZZSSSSRRRRCCCC____CCCCOOOOLLLLOOOORRRR)))) only for non-
- subpixel positioned lines drawn after a lllliiiinnnneeeessssmmmmooooooootttthhhh((((SSSSMMMMLLLL____OOOONNNN)))) call.
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- On early serial numbers of the Personal Iris, ZSRC_DEPTH is the only
- supported setting for this routine. For compatibility, they accept the
- call zzzzssssoooouuuurrrrcccceeee((((ZZZZSSSSRRRRCCCC____CCCCOOOOLLLLOOOORRRR)))), but it has the same effect as calling
- zzzzffffuuuunnnnccccttttiiiioooonnnn((((ZZZZFFFF____AAAALLLLWWWWAAAAYYYYSSSS)))), which turns off z value comparison. This allows the
- unrestricted drawing of color values into the front and back buffers and
- depth values into the z-buffer. Use ggggvvvveeeerrrrssssiiiioooonnnn to determine which type of
- Personal Iris you have.
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- PPPPaaaaggggeeee 1111
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- zzzzssssoooouuuurrrrcccceeee((((3333GGGG)))) zzzzssssoooouuuurrrrcccceeee((((3333GGGG))))
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- IRIS-4D VGX models support zzzzssssoooouuuurrrrcccceeee((((ZZZZSSSSRRRRCCCC____CCCCOOOOLLLLOOOORRRR)))) only in color map mode.
- Stencil operation is undefined in this case.
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- PPPPaaaaggggeeee 2222
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